作者:Thodin and Xena Dragon 翻译 Jane
幸运是各个玩家都具有的一项属性,幸运是依靠佩戴或穿着具有一定附属幸运值的物品。一个玩家幸运值得多少会直接影响该玩家杀怪物的战利品。其影响在以下一个或多个方面:
1、 在怪物身上发现的魔法物品的数目。
2、 魔法物品的属性的数量。
3、 魔法物品上属性的优劣。
一个玩家拥有的幸运值越高,就会有更高的几率打到好属性装备。幸运会被使用三次,第一次会用来计算所掉物品的数量,第二次用来决定装备属性的数目,第三次用来决定各属性的多少。当你拥有很少的幸运值时,你在以上提到的三方面可能只能有很小的机会的得到好东西。反之就有很高的几率打到好物品。
关于幸运还有一些说明:
I. 某种怪所掉的物品总数决不会超过它说能掉的最大数目。
II.幸运值得选取以对该怪物造成最大伤害的玩家的幸运之为准。(这句话是说,如果多个人去杀怪,打怪血最多的那个人的幸运值决定怪物将会掉的物品。)
III.当最大伤害是由宠物,召唤的怪物或者挑拨的对象,控制者的幸运会被选取。
IV.幸运对于宝图宝箱,钓鱼的信息瓶,城市或地城的箱子和技能卷无影响。
V.幸运值对偷去怪物身上的东西的好坏无影响。
VI.幸运无论有多高,决不可能出现低级怪给出属性好的装备。你必须去杀最难的怪物以取得最好的战利品。
幸运在实战中的影响一览表 | |
All figures for luck in this table have been rounded up from the value derived from the following formula; luck required = (bump chance)^1.8 | |
怪物掉好东西的几率 |
所需幸运值 |
1 in 2 |
1144 |
1 in 3 |
550 |
1 in 4 |
329 |
1 in 5 |
220 |
1 in 10 |
64 |
1 in 20 |
19 |
1 in 25 |
13 |
1 in 50 |
4 |
目前各个站点对这所需幸运值都有所提高,可能在实际战斗掉好装备的几率会变小。 |
幸运装对战利品的影响 | |||
金矿和刺皮所做的装备加幸运值40点,黄色龙鳞做的加20点 掉好装备的增长率按以下公式计算:增加值 = 幸运*(1/1.8) | |||
普通物品所加幸运 |
幸运总值 |
掉好物品增加率 |
增加值影响的怪物数目* |
两件刺皮或者金矿所作物品** |
80 |
11.4% |
1 in 9 |
黄色龙甲 |
100 |
12.9% |
1 in 8 |
黄金链甲[三件套] |
120 |
14.3% |
1 in 7 |
黄金环甲[四件套] |
160 |
16.8% |
1 in 6 |
刺皮皮甲或骨甲[五件套] |
200 |
19.0% |
2 in 11 |
全套刺皮或全套黄金铠甲[六件套] |
240 |
21.0% |
1 in 5 |
全套刺皮或黄金铠甲加手持一件黄金打造的武器 |
280 |
22.9% |
2 in 9 |
全套刺皮或黄金铠甲并且手持两件黄金打造的装备 |
320 |
24.6% |
~ 1 in 4 |
*这里的数字仍是估计值。 **Two of each type of leather is considered by many to give balanced resists |
幸运值与战利品的明细表 | ||||||||||||||||
Luck translates directly into a percentage chance to get a bump in number of items, number of item properties and property intensity when looting a monster. The following formula is used; Chance of loot value bump = luck^(1/1/8) | ||||||||||||||||
幸运值 |
幸运值 |
幸运值 |
幸运值 |
幸运值 |
幸运值 |
幸运值 |
幸运值 |
幸运值 |
幸运值 |
幸运值 |
幸运值 | |||||
10 |
3.6 |
210 |
19.5 |
410 |
28.3 |
610 |
35.3 |
810 |
41.3 |
1010 |
46.7 | |||||
20 |
5.3 |
220 |
20.0 |
420 |
28.7 |
620 |
35.6 |
820 |
41.6 |
1020 |
46.9 | |||||
30 |
6.6 |
230 |
20.5 |
430 |
29.0 |
630 |
35.9 |
830 |
41.9 |
1030 |
47.2 | |||||
40 |
7.8 |
240 |
21.0 |
440 |
29.4 |
640 |
36.2 |
840 |
42.1 |
1040 |
47.4 | |||||
50 |
8.8 |
250 |
21.5 |
450 |
29.8 |
650 |
36.5 |
850 |
42.4 |
1050 |
47.7 | |||||
60 |
9.7 |
260 |
22.0 |
460 |
30.2 |
660 |
36.8 |
860 |
42.7 |
1060 |
47.9 | |||||
70 |
10.6 |
270 |
22.4 |
470 |
30.5 |
670 |
37.2 |
870 |
43.0 |
1070 |
48.2 | |||||
80 |
11.4 |
280 |
22.9 |
480 |
30.9 |
680 |
37.5 |
880 |
43.2 |
1080 |
48.4 | |||||
90 |
12.2 |
290 |
23.3 |
490 |
31.2 |
690 |
37.8 |
890 |
43.5 |
1090 |
48.7 | |||||
100 |
12.9 |
300 |
23.8 |
500 |
31.6 |
700 |
38.1 |
900 |
43.8 |
1100 |
48.9 | |||||
110 |
13.6 |
310 |
24.2 |
510 |
31.9 |
710 |
38.4 |
910 |
44.0 |
1110 |
49.2 | |||||
120 |
14.3 |
320 |
24.6 |
520 |
32.3 |
720 |
38.7 |
920 |
44.3 |
1120 |
49.4 | |||||
130 |
14.9 |
330 |
25.1 |
530 |
32.6 |
730 |
39.0 |
930 |
44.6 |
1130 |
49.7 | |||||
140 |
15.6 |
340 |
25.5 |
540 |
33.0 |
740 |
39.3 |
940 |
44.8 |
1140 |
49.9 | |||||
150 |
16.2 |
350 |
25.9 |
550 |
33.3 |
750 |
39.6 |
950 |
45.1 |
1150 |
50.2 | |||||
160 |
16.8 |
360 |
26.3 |
560 |
33.6 |
760 |
39.9 |
960 |
45.4 |
1160 |
50.4 | |||||
170 |
17.3 |
370 |
26.7 |
570 |
34.0 |
770 |
40.1 |
970 |
45.6 |
1170 |
50.6 | |||||
180 |
17.9 |
380 |
27.1 |
580 |
34.3 |
780 |
40.4 |
980 |
45.9 |
1180 |
50.9 | |||||
190 |
18.4 |
390 |
27.5 |
590 |
34.6 |
790 |
40.7 |
990 |
46.2 |
1190 |
51.1 | |||||
200 |
19.0 |
400 |
27.9 |
600 |
34.9 |
800 |
41.0 |
1000 |
46.4 |
1200 |
51.4 | |||||
一个怪物掉好装备的方式有两种,一是由种子决定(比如金钱,所携带装备)另一个是由组队杀怪的该小团队成员的幸运平均值决定。 |
Luck value required for a given percentage chance of loot value being increased | ||||||||||
For a desired chance to raise loot level, the luck required may be derived via the following formula; luck required = (chance to raise loot level)^1.8 | ||||||||||
Chance of loot bump | Luck required | Chance of loot bump | Luck required | Chance of loot bump | Luck required | Chance of loot bump | Luck required | |||
0.5 |
0.3 |
13.5 |
108.3 |
26.5 |
364.6 |
39.5 |
748.0 | |||
1.0 |
1.0 |
14.0 |
115.6 |
27.0 |
377.1 |
40.0 |
765.1 | |||
1.5 |
2.1 |
14.5 |
123.2 |
27.5 |
389.8 |
40.5 |
782.4 | |||
2.0 |
3.5 |
15.0 |
130.9 |
28.0 |
402.6 |
41.0 |
799.9 | |||
2.5 |
5.2 |
15.5 |
138.9 |
28.5 |
415.6 |
41.5 |
817.5 | |||
3.0 |
7.2 |
16.0 |
147.0 |
29.0 |
428.9 |
42.0 |
835.3 | |||
3.5 |
9.5 |
16.5 |
155.4 |
29.5 |
442.3 |
42.5 |
853.3 | |||
4.0 |
12.1 |
17.0 |
164.0 |
30.0 |
455.8 |
43.0 |
871.5 | |||
4.5 |
15.0 |
17.5 |
172.8 |
30.5 |
469.6 |
43.5 |
889.8 | |||
5.0 |
18.1 |
18.0 |
181.8 |
31.0 |
483.6 |
44.0 |
908.3 | |||
5.5 |
21.5 |
18.5 |
190.9 |
31.5 |
497.7 |
44.5 |
926.9 | |||
6.0 |
25.2 |
19.0 |
200.3 |
32.0 |
512.0 |
45.0 |
945.8 | |||
6.5 |
29.1 |
19.5 |
209.9 |
32.5 |
526.5 |
45.5 |
964.8 | |||
7.0 |
33.2 |
20.0 |
219.7 |
33.0 |
541.2 |
46.0 |
983.9 | |||
7.5 |
37.6 |
20.5 |
229.7 |
33.5 |
556.0 |
46.5 |
1003.3 | |||
8.0 |
42.2 |
21.0 |
239.9 |
34.0 |
571.0 |
47.0 |
1022.8 | |||
8.5 |
47.1 |
21.5 |
250.3 |
34.5 |
586.2 |
47.5 |
1042.4 | |||
9.0 |
52.2 |
22.0 |
260.8 |
35.0 |
601.6 |
48.0 |
1062.3 | |||
9.5 |
57.5 |
22.5 |
271.6 |
35.5 |
617.2 |
48.5 |
1082.3 | |||
10.0 |
63.1 |
23.0 |
282.6 |
36.0 |
632.9 |
49.0 |
1102.4 | |||
10.5 |
68.9 |
23.5 |
293.7 |
36.5 |
648.8 |
49.5 |
1122.8 | |||
11.0 |
74.9 |
24.0 |
305.1 |
37.0 |
664.9 |
50.0 |
1143.3 | |||
11.5 |
81.1 |
24.5 |
316.6 |
37.5 |
681.2 |
50.5 |
1163.9 | |||
12.0 |
87.6 |
25.0 |
328.3 |
38.0 |
697.6 |
51.0 |
1184.7 | |||
12.5 |
94.3 |
25.5 |
340.2 |
38.5 |
714.2 |
51.5 |
1205.7 | |||
13.0 |
101.2 |
26.0 |
352.3 |
39.0 |
731.0 |
52.0 |
1226.9 | |||
Luck is an integer value, only capable of whole numbers. Decimal places are given for statistical purposes only. |